Thread:The Final Fantasy/@comment-2219585-20151116125649/@comment-2219585-20151116135006


 * Day and night cycles are implemented; they influence the world of Final Fantasy XVI in many ways, such as the types of monsters encountered, their strength, and their numbers.
 * Agni can travel as far as the eye can see; the world of Final Fantasy XVI is a single, connected landmass. Players can place markers on the world map to aid with navigation.
 * Agni can traverse the world of Final Fantasy XVI on foot and in a variety of vehicles.
 * A dynamic weather system has been implemented that has transient effects on the characters and their environment.
 * Agni can accept side-quests from NPCs she encounters, or through other means, such as bulletin boards.
 * Items can be collected by traversing the world map and by defeating monsters. They can also be bought or sold in the many towns and cities Agni visits.
 * Battles are seamlessly integrated into the environment; there are no loading or transition screens.
 * Agni has a set amount of time to avoid battles with hostile monsters if she gets too close to them. Non-hostile monsters will not attack Agni unless she provokes them.
 * Guest characters join Agni at several points on her journey.
 * Agni can call summoned monsters to aid her in battle; these are obtained in many ways, such as by defeating them in battle.