Thread:The Final Fantasy/@comment-2219585-20151114102843


 * During battle, the screen looks as follows: On the bottom right-hand corner, the player character's HP appears as a blue bar, while his or her MP appears as a yellow bar. A list of menus appears on the left-hand side of the screen. This can be cycled between via L2 and R2; beneath the current menu the player is viewing, a bar that fades from purple to light red appears. It is labeled " Time / Limit / Fury" Under the Commands menu, the options "Limit," "Magic," "Summon," and "Item" appear.
 * The main menu can be accessed during battle; within it, it displays the player character, his or her level, his or her HP and MP, as well as his or her Limit Break level and how much EXP is needed to level up. The menu options on the right-hand side of the screen are "Item," "Magic," "Materia," "Equip," "Status," "Order," "Limit," "Config" (not available in battle), "PHS" (not available in battle), "Save" (not available during battle), and "Quit." The player's collected gil, location, and play time are also listed.
 * Under the "Materia" sub-menu, the player's list of collected Materia appears on the bottom right-hand side of the screen. On the top of the screen, the player's equipped weapon, its filled Materia slots, the player's equipped armor, and its filled Materia slots are listed.
 * Materia is leveled up and given a rating of 1-5 stars based on its level and power. The AP cost of using a particular Materia is listed, as is the Materia's Equip Effect and the amount of EXP needed to level it up.
 * Under "Stats," the player can see how much EXP he or she has collected, as well as how much is needed to level up. EXP gain rate is listed. The player's stats are Strength, Dexterity, Vitality, Magic, Spirit, and Luck. The player's list of equipped commands is shown for each attack mode available; these can be changed with the Square Button and customized with Triangle. The player's bonus stats include Attack, Attack%, Defense, Defense%, Magic Atk, Magic Def, and Magic Def%. Growth rate is displayed with 1-5 arrow icons. The player's equipped weapon, armor, and accessory are viewable.
 * Under "Limit," the player can view his or her Limit Map; pressing Triangle opens the Limit Link. The player's list of Limit Break Levels and the Limit Breaks available at each equipment level appears. The Limit Break Map lists the added effects of using a Limit Break the player can unlock.
 * The character's name and the words "Limit Break" appear on the screen when a Limit Break is executed.
 * Battles are highly cinematic.
 * Damage dealt appears on the screen; damage can be blocked, and attacks can miss.
 * Through Materia Fusion, the player can upgrade Materia and change a particular Materia's abilities.
 * Perhaps HUD can be customized to be more like Crisis Core; all abilities and their costs are listed on the screen.
 * The boss/enemy's name and HP appear in the top left-hand corner of the screen.
 * The system is fast-paced and turn-based. Strings of commands can be executed to increase action.
 * Players can switch characters instantly to issue strings of commands to them; battle speed can be adjusted on the main menu.
 * In certain situations, Counterlimits can be activated, allowing a special Limit Break/co-op attack or action to be executed. 