Thread:The Final Fantasy/@comment-2219585-20151116212318


 * Final Fantasy XVI utilizes a more intense, dramatic, and cinematic version of the Active Cross Battle system that was developed for Final Fantasy XV. Visually, gameplay resembles that which is seen in the E3 2013 trailer for Final Fantasy XV. Kingdom Hearts III may also serve as an inspiration.
 * The environment in Final Fantasy XVI is "highly interactive." This impacts gameplay in many ways; players are expected to make full use of the environment, both during battle and while exploring.
 * Agni's Limit Break is called "EX Arts."
 * The HUD in Final Fantasy XVI resembles that of the E3 2013 trailer for Final Fantasy XV; the commands "Attack," "Magic," "Item," and "Link Form" appear on the bottom-left-hand side of the screen, while Agni's HP and MP appear on the bottom-right-hand side. Just to the right of Agni's command menu is a "deck" of sorts that players can shift through via the L1/R1 buttons to select which weapon Agni's Proto-Crystal will transform into.
 * Agni can use the "Link Form" command to perform cinematic attacks in certain situations. The command also allows her to climb onto larger enemies to attack the different parts of their body individually.
 * It is even more vital in Final Fantasy XVI than in Final Fantasy XV for players to know when to use each type of weapon in Agni's equipped "deck." Heavy weapons are slow-moving but deal greater damage, while light weapons strike quickly but deal less damage.
 * When Agni is joined by guest characters, they become playable. The player can shift between them and Agni on the fly to set up powerful combos. Guest characters will occasionally aid Agni in cinematic sequences while under AI control; they have abilities that Agni does not and each present new forms of gameplay. It is up to the player to decide what characters are best to use in each situation; the behavior of Agni's allies can be customized both in and out of battle. Agni can issue commands to her allies, as well.
 * Gameplay is more like Kingdom Hearts and Final Fantasy XIII than Final Fantasy XV in that abilities are not mapped to a single button. To bring back the feel of classic Final Fantasy games, players shift through command menus when selecting which spells and items to use.
 * Controls: X = Attack, ▢ = Guard (▢ + <- or -> = Dodge), O = Jump, Start = Pause game/Bring up customization menus, + (D-pad) = Sort through available commands, L1/R1 = Shift through weapons deck options, L2/R2 = Shift playable character (when guest allies are present) 